Project Details:
Name: Lords of the Fallen
Genre: 3rd person Action RPG
Release: 31 October (PS4, XBoxOne, PC)
Singleplayer
Tech: Fledge Engine – C++
Developer: Deck13 Interactive GmbH
Description:
Lords of the Fallen is a 3rd person Action RPG co-developed by Deck13 Interactive and CI Games. The player controls Harkyn, a convicted criminal, who is mankind’s last hope in a war against gods and demons. The game features tactical melee combat as well as a variety of magic spells, which are linked to the three different classes in the game, warrior, rogue and cleric. A wide range of different enemies require the player to use different tactics in battle. The player has to observe enemies’ behavior to learn their moves and weaknesses to beat them. The game also features a number of epic boss fights that pose an even greater challenge and more in depth combat experience.
Responsibilities:
At Lords of the Fallen my main task was the creation of enemies and bossfights. I coordinated a small team of professionals (animator, programmer, character designer) in order to create 90% of the AI behavior, movement systems and combat styles in Lords. My background in computer science and knowledge of C/C# helped me a lot to work closely with programmers as well as animators. In addition to my internal work I also worked with outsources (animation/concept) and with an external team (authors/designers) to create a strategy guide for Lords of the Fallen.
- Implementation of combat systems
- Design and create enemy and boss AI’s
- Closely collaborate with Programmers to implement difficult boss behavior and abilities
- Integration of effects and animation
- Quest & story design
- Game balancing
- Work with externals in order to create an strategy guide for Lords of the Fallen
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